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Spatial Denoising

This page describes parameters under the "Spatial" foldout that are specific to GTAO mode.

Filter Type

Defines the spatial filtering approach.

  • Box: gathers samples from neighboring pixels. Provides stronger noise reduction and smoother results, but may over-blur details at grazing angles and at a distance.

  • Disk: uses an anisotropic disk aligned with the surface normal, with radius adjusted by distance. Better preserves fine details, but can introduce some low-frequency noise.

Pass Count [Box]

Controls the number of box passes. Each consecutive pass samples more distant pixels, so increasing this value makes the blur wider and stronger at the cost of performance.

Performance impact: small

Filter Radius [Disk]

Defines the radius of the anisotropic filtering disk. The higher the radius, the stronger the noise reduction, however, beyond a certain value, halo-like artifacts may appear around objects. It is recommended to use the lowest value that provides sufficient noise reduction.

Performance impact: small

Filter Adaptivity [Disk]

Adaptively shrinks the filter radius in crevices and other highly occluded areas to better preserve details from over-blurring. Use with care, high values may reduce the filter's effectiveness!

Performance impact: none

Double Sample Count

Increases the number of spatial sample taps by a factor of 2, making the spatial filter twice as costly but twice as efficient.

Performance impact: moderate

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