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Temporal Denoising

This page describes parameters under the "Temporal" foldout that are specific to GTAO mode.

Reprojection Filter

Defines a reprojection filter used for temporal history fetch. Linear is fast but introduces blur, while Bicubic is slower but much sharper. This option affects only the sharpness of the reprojection, not its effectiveness.

Performance impact: moderate, activate only if necessary

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Rejection Threshold

Controls the strictness of temporal history rejection, depending on the selected Rejection Mode. In Simple mode, this threshold applies to the entire frame; otherwise it applies selectively only to occlusion cast from and onto moving objects.

The example below shows how the occlusion from the moving sphere onto the static wall isn't responsive enough and lags behind the sphere when the Rejection Threshold parameter is set to a low value. When it's increased, the denoiser suppresses the lag and makes the occlusion far more responsive.

Performance impact: none

Use Simple Rejection

Switches temporal rejection to a simplified mode that uses a TAA-like color clamping mechanism across the entire frame. It saves performance, but the Rejection Threshold parameter is applied to every pixel and does not distinguish between dynamic and static AO areas. When disabled, a more advanced algorithm is used so the temporal denoiser can detect pixels with moving occlusion and selectively reject them based on velocity and other characteristics.

Performance impact: beneficial

Use Normal Weighting

Specifies whether the difference in surface normals should be considered during temporal history reprojection. This option can mitigate minor reprojection artifacts where occlusion from one surface leaks onto another, unoccluded surface. Such artifacts typically occur on small, irregular geometry. This option is incompatible with the Bicubic Reprojection Filter and is therefore hidden when it is selected.

Performance impact: small

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