> For the complete documentation index, see [llms.txt](https://ipgames.gitbook.io/htrace-ao/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ipgames.gitbook.io/htrace-ao/quick-start-manual.md).

# Quick-start Manual

## URP Setup

**1. (a)** Go to **URP Render Data** and in the **Renderer Features** section add **HTrace AO Renderer Feature**:

<figure><img src="/files/hvsNrq1eJXnHgJHnqcy5" alt="" width="484"><figcaption></figcaption></figure>

**1. (b)** Alternatively, this can be done via **Window → HTrace → Add HTrace AO Renderer Feature to active RenderData** button.

**2.** If you prefer to use the **Volume** workflow and control AO settings through a [volume override](https://docs.unity3d.com/6000.3/Documentation/Manual/urp/volumes-landing-page.html), enable the **Use Volumes** option in the **Renderer Feature**. Otherwise, disable this option to control AO settings through a script attached to a **GameObject**.

**3. (a)** If you selected the **Volume** workflow in the previous step, go to your scene **Volume** and add HTrace AO override via **Add Override → Lighting → HTrace: Ambient Occlusion:**

<figure><img src="/files/fL8PtsPzq71iU7FXNIDb" alt="" width="547"><figcaption></figcaption></figure>

Alternatively, you can tweak HTrace AO settings globally through the **Project Settings → Graphics → URP → HTrace: Ambient Occlusion**

**3. (b)** If you selected the **GameObject** workflow in the previous step, Right Click to open a dropdown menu and find the **Rendering** category. Then select **HTrace Ambient Occlusion**:

<figure><img src="/files/K9EcdcIdsWPoBOeC7ePZ" alt="" width="563"><figcaption></figcaption></figure>

Alternatively, you can add **HTrace AO script** to any empty game object manually:

<figure><img src="/files/u1vvTLJlmXQKxJnSUiND" alt="" width="554"><figcaption></figcaption></figure>

##

## HDRP Setup

**1. (a)** Right click to open a dropdown menu and find the **Rendering** category. Then select **HTrace Ambient Occlusion:**

<figure><img src="/files/vjvBDWuhuLyiKeHwYhyw" alt="" width="563"><figcaption></figcaption></figure>

**1. (b)** Alternatively, you can add **HTrace AO script** to any empty game object:

<figure><img src="/files/i9souN4UgXhZiuo4b6Hh" alt="" width="563"><figcaption></figcaption></figure>
