> For the complete documentation index, see [llms.txt](https://ipgames.gitbook.io/htrace-ssgi/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ipgames.gitbook.io/htrace-ssgi/quick-start-manual.md).

# Quick-Start Manual

This is a short manual that covers basic things and helps you to get started with HTrace Screen Space Global Illumination.

## URP

{% stepper %}
{% step %}
Import **HTrace: Screen Space Global Illumination URP package** into the project.
{% endstep %}

{% step %}
Add **HTrace SSGI Renderer Feature** to your **Universal Renderer Data:**

<figure><img src="https://1925284358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9GTrs62pFTw6Syf4M0nT%2Fuploads%2Ftlu6Zk3KGewBZEBPHwMO%2Fimage.png?alt=media&amp;token=dc103436-b18e-4950-82c9-13f300b8e612" alt="" width="563"><figcaption></figcaption></figure>

Alternatively, this can be done via **Window → HTrace → Add HTrace SSGI Renderer Feature to active RenderData** button.
{% endstep %}

{% step %}
If you prefer to use the **Volume** workflow and control SSGI settings through a [volume override](https://docs.unity3d.com/6000.3/Documentation/Manual/urp/volumes-landing-page.html), enable the **Use Volumes** option in the **Renderer Feature**. Otherwise, disable this option to control SSGI settings through a script attached to a **GameObject**.
{% endstep %}

{% step %}
If you selected the **Volume workflow** in the step 3, go to your scene **Volume** and add **HTrace: Screen Space Global Illumination** override:

<figure><img src="https://1925284358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9GTrs62pFTw6Syf4M0nT%2Fuploads%2FG2w70VfAGPFwvRJRJBAY%2Fimage.png?alt=media&amp;token=9f9ed56f-3e9b-43b1-b609-06048311a4cc" alt="" width="563"><figcaption></figcaption></figure>

Alternatively, you can tweak HTrace SSGI settings globally through the **Project Settings → Graphics → URP → HTrace: Screen Space Global Illumination**
{% endstep %}

{% step %}
If you selected the **GameObject** workflow in the step 3, **Right Click** to open a dropdown menu and find the **Rendering** category. Then select **HTrace Screen Space Global Illumination:**

<figure><img src="https://1925284358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9GTrs62pFTw6Syf4M0nT%2Fuploads%2FmqbXj8AZKrTphw5JU4O7%2Fimage.png?alt=media&amp;token=17892161-b485-4fdb-837f-2d4e6480dc1d" alt="" width="563"><figcaption></figcaption></figure>

Alternatively, you can add **HTrace SSGI script** to any empty game object manually:

<figure><img src="https://1925284358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9GTrs62pFTw6Syf4M0nT%2Fuploads%2FeXJCR5oT7Em4HSdzBJZV%2Fimage.png?alt=media&amp;token=c3ca78cd-6ced-4792-ab76-7288650d893d" alt="" width="563"><figcaption></figcaption></figure>
{% endstep %}
{% endstepper %}

##

## HDRP

{% stepper %}
{% step %}
Import **HTrace: Screen Space Global Illumination HDRP package** into the project.
{% endstep %}

{% step %}
**Right Click** in Hierarchy to open a dropdown menu and find the **Rendering** category. Then select **HTrace Screen Space Global Illumination:**

<figure><img src="https://1925284358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9GTrs62pFTw6Syf4M0nT%2Fuploads%2FmqbXj8AZKrTphw5JU4O7%2Fimage.png?alt=media&amp;token=17892161-b485-4fdb-837f-2d4e6480dc1d" alt="" width="563"><figcaption></figcaption></figure>

Alternatively, you can add **HTrace SSGI script** to any empty game object manually:

<figure><img src="https://1925284358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9GTrs62pFTw6Syf4M0nT%2Fuploads%2FaFq9ORUPzlrDEDuaPYY3%2Fimage.png?alt=media&amp;token=f5cb074f-23ed-4ab6-8d7a-0663b16e14a4" alt="" width="563"><figcaption></figcaption></figure>
{% endstep %}
{% endstepper %}

{% embed url="<https://www.patreon.com/c/htrace>" %}
