Quick-Start Manual

This is a short manual that covers basic things and helps you to get started with HTrace Screen Space Global Illumination.

URP

1

Import HTrace: Screen Space Global Illumination URP package into the project.

2

Add HTrace SSGI Renderer Feature to your Universal Renderer Data:

Alternatively, this can be done via Window → HTrace → Add HTrace SSGI Renderer Feature to active RenderData button.

3

Go to your scene Volume and add HTrace: Screen Space Global Illumination override

Alternatively, you can tweak HTrace SSGI settings globally through the Project Settings → Graphics → URP → HTrace: Screen Space Global Illumination

More information about Volumes in URP

HDRP

1

Import HTrace: Screen Space Global Illumination HDRP package into the project.

2

Right Click in Hierarchy to open a dropdown menu and find the Rendering category. Then select HTrace Screen Space Global Illumination:

Alternatively, you can add HTrace SSGI script to any empty game object:

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