Quick-Start Manual

This is a short manual that covers basic things and helps you to get started with HTrace Screen Space Global Illumination.

URP

1

Import HTrace: Screen Space Global Illumination URP package into the project.

2

Add HTrace SSGI Renderer Feature to your Universal Renderer Data:

Alternatively, this can be done via Window → HTrace → Add HTrace SSGI Renderer Feature to active RenderData button.

3

If you prefer to use the Volume workflow and control SSGI settings through a volume overridearrow-up-right, enable the Use Volumes option in the Renderer Feature. Otherwise, disable this option to control SSGI settings through a script attached to a GameObject.

4

If you selected the Volume workflow in the step 3, go to your scene Volume and add HTrace: Screen Space Global Illumination override:

Alternatively, you can tweak HTrace SSGI settings globally through the Project Settings → Graphics → URP → HTrace: Screen Space Global Illumination

5

If you selected the GameObject workflow in the step 3, Right Click to open a dropdown menu and find the Rendering category. Then select HTrace Screen Space Global Illumination:

Alternatively, you can add HTrace SSGI script to any empty game object manually:

HDRP

1

Import HTrace: Screen Space Global Illumination HDRP package into the project.

2

Right Click in Hierarchy to open a dropdown menu and find the Rendering category. Then select HTrace Screen Space Global Illumination:

Alternatively, you can add HTrace SSGI script to any empty game object manually:

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