Tracing Mode
The Tracing mode launches new WSGI rays at the hit points of Unity’s reflection rays - essentially turning it into a form of path tracing. It is computationally expensive but provides the most accurate results. The performance impact depends on the resolution of ray-traced reflections.
Drawback: This method does not include denoising. Since it operates within Unity’s native reflections, HTrace has no control over the final image and cannot denoise it. Therefore, it's recommended to use Unity’s Reflection Denoiser, TAA, or DLSS (or other spatio-temporal AA / Upscaling solutions) to achieve smooth results.




Ray Bias
Offsets the ray origin to prevent self-intersections with voxels. Use the minimum value that eliminates artifacts.


Max Ray Length
Defines the maximum tracing distance for WSGI rays. Lower values can improve performance. Setting this to 0 enables automatic calculation based on the voxelization bounds.
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