This is a short manual that covers basic things and helps you to get started with HTrace WSGI.
1
Import HTrace WSGI package into the project.
2
Right Click to open a dropdown menu and find the Rendering category. Then select HTrace World
Space Global Illumination:
3
Alternatively, you can add HTrace WSGI script to any empty game object:
4
Add the HPunctual Light scriptto all Spot and Point light sources that you want to participate in
world-space GI (the screen-space contribution will be gathered automatically):
5
Apply voxelization Parameters (if highlighted in red) to initialize voxelization: