Quick-start manual

This is a short manual that covers basic things and helps you to get started with HTrace WSGI.

1

Import HTrace WSGI package into the project.

2

Right Click to open a dropdown menu and find the Rendering category. Then select HTrace World Space Global Illumination:

3

Alternatively, you can add HTrace WSGI script to any empty game object:

4

Add the HPunctual Light script to all Spot and Point light sources that you want to participate in world-space GI (the screen-space contribution will be gathered automatically):

5

Apply voxelization Parameters (if highlighted in red) to initialize voxelization:

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