> For the complete documentation index, see [llms.txt](https://ipgames.gitbook.io/htrace-wsgi/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ipgames.gitbook.io/htrace-wsgi/quick-start-manual.md).

# Quick-start manual

{% stepper %}
{% step %}
**Import** HTrace WSGI package into the project.
{% endstep %}

{% step %}
**Right Click** to open a dropdown menu and find the **Rendering** category. Then select **HTrace World&#x20;Space Global Illumination:**

<figure><img src="/files/Rh4tfQOBbL0mdrk0gwNo" alt="" width="563"><figcaption></figcaption></figure>
{% endstep %}

{% step %}
Alternatively, you can add **HTrace WSGI script** to any empty game object:

<figure><img src="/files/q1vgiZEd16frntSDxhRG" alt="" width="563"><figcaption></figcaption></figure>
{% endstep %}

{% step %}
Add the **HPunctual Light** script to all **Spot** and **Point** light sources that you want to participate in&#x20;world-space GI (the screen-space contribution will be gathered automatically):

<figure><img src="/files/kgdvTnOgV9iuLIYosdUh" alt="" width="563"><figcaption></figcaption></figure>
{% endstep %}

{% step %}
**Apply** voxelization **Parameters** (if highlighted in red) to initialize voxelization:

<figure><img src="/files/MOJ7gxyyV4ZvPtqE5JXt" alt="" width="563"><figcaption></figcaption></figure>
{% endstep %}
{% endstepper %}
