Known Issues
'unity_ObjectToWorldArray' undefined Warning
Instancing: Unhandled property 'unity_ObjectToWorldArray'. Values are undefined.
Instancing: Unhandled property 'unity_WorldToObjectArray'. Values are undefined.
These warnings appear when Terrain is drawn in the Instancing mode, they are harmless and shouldn't cause any issues. We are working on a fix which is likely to land in the next update.
GPU Resident Drawer & Batch Renderer Group (Unity 6.0+)
BatchRendererGroups currently don't support override Shaders
A BatchDrawCommand is using the pass "SHADOWMAP_STATIC" from the shader "HTrace/Shadowmap" which does not define a DOTS_INSTANCING_ON variant
Unity doesn't currently support override (replacement) shaders required for voxelization with GPU Resident Drawer / Batch Renderer Group: https://docs-alpha.unity3d.com/ScriptReference/Rendering.DrawingSettings.html A workaround is to duplicate necessary objects to a separate layer:
Copy objects that you want to be voxelized and place them to a separate layer.
Add the
Disallow GPU Driven Rendering
script to the objects on this layer. Apply recursively if needed. This is a native script provided by Unity. More info on it here: https://shorturl.at/9kFtwGo to your main camera(s) and in the
Culling Mask
dropdown uncheck this layer.Go to HTrace settings and in the
Voxelization Mask
dropdown check this layer.
This workaround does not impact rendering performance. BRG and Resident Drawer continue to function normally for your main camera view.
MULTIBOUNCE_CACHE Keyword not found
Compute Shader X: Can't find kernel (X) variant with keywords: MULTIBOUNCE_CACHE
Solution: switch to Probe Volumes
in Project Settings. To do this go to Project Settings -> Quality -> HDRP -> Lighting -> Light Probe System.
Shader Warnings
'Load': implicit truncation of vector type at kernel X
This warning is known. We haven't found a workaround for convincing the compiler that it's not an issue. This kind of warnings is harmless, so we ask you to ignore them for now. We will try to remove the in the future.
Errors / warnings in the console after installation
Errors and warning may be shown in the console after the asset is installed.
Try to clear them using
Clear
button.Try to enter the
Play
mode.Try to re-open the editor.
If none of the above works and the errors persist - please, report them via any communication channel. Our Discord server has a dedicated "Bugs" channel for such cases.
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