Known Issues

'unity_ObjectToWorldArray' undefined Warning

Instancing: Unhandled property 'unity_ObjectToWorldArray'. Values are undefined.

Instancing: Unhandled property 'unity_WorldToObjectArray'. Values are undefined.

These warnings appear when Terrain is drawn in the Instancing mode, they are harmless and shouldn't cause any issues. We are working on a fix which is likely to land in the next update.

GPU Resident Drawer & Batch Renderer Group (Unity 6.0+)

BatchRendererGroups currently don't support override Shaders

A BatchDrawCommand is using the pass "SHADOWMAP_STATIC" from the shader "HTrace/Shadowmap" which does not define a DOTS_INSTANCING_ON variant

Unity doesn't currently support override (replacement) shaders required for voxelization with GPU Resident Drawer / Batch Renderer Group: https://docs-alpha.unity3d.com/ScriptReference/Rendering.DrawingSettings.html A workaround is to duplicate necessary objects to a separate layer:

  1. Copy objects that you want to be voxelized and place them to a separate layer.

  2. Add the Disallow GPU Driven Rendering script to the objects on this layer. Apply recursively if needed. This is a native script provided by Unity. More info on it here: https://shorturl.at/9kFtw

  3. Go to your main camera(s) and in the Culling Mask dropdown uncheck this layer.

  4. Go to HTrace settings and in the Voxelization Mask dropdown check this layer.

This workaround does not impact rendering performance. BRG and Resident Drawer continue to function normally for your main camera view.

MULTIBOUNCE_CACHE Keyword not found

Compute Shader X: Can't find kernel (X) variant with keywords: MULTIBOUNCE_CACHE

Solution: switch to Probe Volumes in Project Settings. To do this go to Project Settings -> Quality -> HDRP -> Lighting -> Light Probe System.

Shader Warnings

'Load': implicit truncation of vector type at kernel X

This warning is known. We haven't found a workaround for convincing the compiler that it's not an issue. This kind of warnings is harmless, so we ask you to ignore them for now. We will try to remove the in the future.

Errors / warnings in the console after installation

Errors and warning may be shown in the console after the asset is installed.

  1. Try to clear them using Clear button.

  2. Try to enter the Play mode.

  3. Try to re-open the editor.

If none of the above works and the errors persist - please, report them via any communication channel. Our Discord server has a dedicated "Bugs" channel for such cases.

Last updated