Latest Version 1.2.0

Changelog

It's recommended to delete the previous version and perform a clean installation with editor reloading.

Version 1.2.0

New Features:

  • General instancing support (RenderX functions) added

  • Trees & Details instancing support added

  • Terrain instancing support added

  • Explicit LOD control added

  • Drawcall reduction through optimized state changes

  • "Scene Camera Follow" option added

  • HTrace Light Tag for custom shaders added

Changes / Fixes:

  • APV Fallback error when APV is unavailable fixed

  • Sky occlusion out of bounds sampling fixed

  • First frame errors on voxelization mode switching fixed

  • Voxelization passes compacted to a single pass

  • Debug dropdown moved to a separate Debug section

  • Native shadowcaster pass is used by default

  • LOD modes dropdown is removed

  • Sample Cornell Box scene updated with terrain

Version 1.1.0

New Features:

  • APV Ray Fallback added

  • APV Multibounce option added

  • Emissive Textures support added

  • Multibounce Mode dropdown added

Changes / Fixes:

  • Memory leaks fixed

  • Terrain Culling error in Unity 6.0+ fixed

  • "Property (_GBufferTexture0) at X is not set" error in Forward mode fixed

  • "Temporary render texture not found while executing" warning fixed

  • Other minor fixes and improvements

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