Latest Version 1.2.0
Changelog
It's recommended to delete the previous version and perform a clean installation with editor reloading.
Version 1.2.0
New Features:
General instancing support (RenderX functions) added
Trees & Details instancing support added
Terrain instancing support added
Explicit LOD control added
Drawcall reduction through optimized state changes
"Scene Camera Follow" option added
HTrace Light Tag for custom shaders added
Changes / Fixes:
APV Fallback error when APV is unavailable fixed
Sky occlusion out of bounds sampling fixed
First frame errors on voxelization mode switching fixed
Voxelization passes compacted to a single pass
Debug dropdown moved to a separate Debug section
Native shadowcaster pass is used by default
LOD modes dropdown is removed
Sample Cornell Box scene updated with terrain
Version 1.1.0
New Features:
APV Ray Fallback added
APV Multibounce option added
Emissive Textures support added
Multibounce Mode dropdown added
Changes / Fixes:
Memory leaks fixed
Terrain Culling error in Unity 6.0+ fixed
"Property (_GBufferTexture0) at X is not set" error in Forward mode fixed
"Temporary render texture not found while executing" warning fixed
Other minor fixes and improvements
Last updated