Global Settings
Ray Count
This parameter defines the pixel spacing between screen-space probes, affecting the number of probes spawned. Ray Count has the biggest impact on the overall performance , memory consumption and visual quality.
Performance - 1 probe per
8x8
pixel block. For 1080p, this is240x135
probes /518400
rays.Quality - 1 probe per
6x6
pixel block. For 1080p, this is320x180
probes /921600
rays.Cinematic - 1 probe per
4x4
pixel block. For 1080p, this is480x270
probes /2073600
rays.
Ray Length
This defines the maximum distance a ray can travel in world space. Lower values improve performance but may cause rays to miss surfaces, resulting in darker and noisier GI. Higher values can degrade performance when many rays travel long distances (e.g., toward the sky) without hitting any objects.
Setting this value to 0
will automatically calculate the maximum distance for each ray from its origin to the nearest wall of the voxelization bound along the ray's direction.
Debug Mode
Use this dropdown to inspect and debug different stages and resources of HTrace.
None: Debugging is disabled.
Global Illumination: Displays the final indirect lighting buffer.
Geometry Normals: Shows the primary source of normal data for HTrace, generated from the
Depth Buffer
.Shadowmap: Displays the custom directional light shadowmap used for light evaluation at ray hit points.
Voxelized Color: Displays the diffuse color of voxelized surfaces
Voxelized Lighting: Represents the final lighting seen by world-space rays, including direct and indirect contributions (in the form of an Irradiance Cache).
Last updated